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libchamplain 0.3.6 released, now using Clutter 1.0
August 3rd, 2009 by Pierre-Luc Beaudoin

libchamplain’s development was not blocked by the never ending delays in Clutter 1.0’s release. But we were waiting for 1.0 with eager.  And now the results are in.  Clutter 1.0 introduces many changes that simplified libchamplain’s code and solved some of our long standing issues at the same time.

Taking opportunity of the new introduced animations in Clutter, I added new marker animations in libchamplain:

If you are viewing through a planet, or a non HTML5 capable browser, here’s the file.

Since porting to Clutter 1.0 was the only condition set by the Gnome release team for libchamplain’s inclusion in Gnome 2.28, we can consider it a done deal!

See the complete announcement.

In other news, libchamplain 0.3.5 was also released last Saturday. It is the last release to use Clutter 0.8, but it also has very good Perl and Python bindings. Since Clutter 1.0’s bindings are not ready yet, libchamplain 0.3.5 is the last release to have bindings until Clutter gets some!


10 Responses

Jeff Waugh writes:
August 4th, 2009 at 2:06

The element is allowed through on any Planet using a recent revision of Venus… like Planet GNOME. Yay.

Hooray for screencasts in Free/Open codecs. More please! :-)

Jeff Walden writes:
August 4th, 2009 at 2:54

Yay for video!

Now if only it fit horizontally in your blog template… ;-) At least I have View Video to save the day…

Nicholas Urfe writes:
August 4th, 2009 at 4:35

Looks OK, but you could remove the animations….

Pierre-Luc Beaudoin writes:
August 4th, 2009 at 8:00

Yeah my blog design is in need of changes.

Nicholas: the default is still plain show and hide (which has no animations), but I added new functions to use those fancy anims.

SeaMonkey writes:
August 4th, 2009 at 8:59

The video does not work in SeaMonkey 2.0 even though SeaMonkey 2.0 supports tag.

Uzytkownik writes:
August 4th, 2009 at 15:31

I’d like to ask for per-global settings rather then per-app. I could bet my GPU will not work with much animation in OGL…

Pierre-Luc Beaudoin writes:
August 4th, 2009 at 15:37

Actually the animation is quite light, my Intel graphic card suffice to do the work.

Paulo Cabido writes:
August 5th, 2009 at 4:36

Very nice! Loved the screencast!

Jakub Steiner writes:
August 5th, 2009 at 6:08

Brilliant stuff.

One note on the presentation though — if you animate the bounce on the bubbles, I suggest dropping the shadows. It looks absolutely out of place as is. The bubbles don’t feel like being in 3D space.

Either don’t use them or animate the shadows separately (you probably don’t need to move them, just animate opacity and scale — go from transparent and larger when the bubble is off the ’surface’ into the final opacity and size when ‘touching’ it).

Pierre-Luc Beaudoin writes:
August 5th, 2009 at 8:26

Jakub: you are right about the shadows, when we implemented them we considered the fact that we were going to move them independantly. But as I implemented this animation, I felt that it didn’t look so odd this way. I’ll open a gnome-love bug about that :)

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